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Walkthrough Outward - quests of the Heroic Kingdom of the Levant

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Aiming for the flame


This quest will start after joining a faction. Heroic Kingdom of the Levant.

In Levant, speak with Cyrene at the entrance to the Palace of Heroes. She needs you to escort someone from Berg. Travel to Berg and talk to her again at Collegiums of the Blue Chamber, where she will point you to Kapros, who is standing near the entrance. He will tell you that there is some information inside the Necropolis that can help the Levant, so go there (the stairs are behind the central platform).

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

In the Necropolis you will find two bandits - kill them and read the note at the entrance, from which the plans for a mercenary conspiracy against the Levant will become known. You can find them in the southernmost bandit camp in the Enmerkar forest.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Inside the camp, you will have to fight the Obsidian Elemental. Attack the enemy from afar, avoiding his powerful melee attacks. Also, you will need all items that increase fire resistance or increase damage from ice magic. If you are lucky enough to get the Pyrite Great Hammer from it, save it despite its heavy weight, as this weapon can be sold for about 400 silver.

Enter the building to kill a couple of Levant soldiers for more loot, then return to Cyrene in the Levant. She will give you 1 Gold Ingot, 2 Spicy Meringues, 1 Meringue Recipe and your next quest.

Sand Corsairs


Talk to Cyrene again in the Levant, who will tell you about a group of dubious people "Sand Corsairs", with whom you need to deal with them so that they do not harm the city. Travel to the slums and talk to Dawn (if you can't find her, keep giving Pigini money until she appears), who will point you to the ruins nearby.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Walk directly south of the Levant until you see a valley, then walk west through it. You will find yourself among the blue ruins and bandits. Kill them and enter the destroyed outpost. Set spike traps and / or pressure plates before approaching the Scout as he and his comrade are about to fight you.

Talk to the scout who will tell you where the Sand Corsairs are hiding and then attack you. Once you have killed them, head upstairs for the loot, then return to the Levant and tell Isan what you have learned. He will plan an attack on the Sand Corsairs: go northwest of the Dry Shipwrecks to the Creeper Cave so that it starts moving (be careful: a manticore is trapping you at the shipwreck site).

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Get to the room with the black Legacy chest and flip the switch. Before you go downstairs, set up any traps or pressure plates (if you have any), as the enemy Conch Terror will then attack you. After you kill him, press the two switches at the bottom, then head upstairs.

Go to the corsair headquarters behind you and fight a couple of bandits, then talk to Zagis. If you plan on fighting him, you can prepare ahead of time by setting up pressure plates and / or traps. If you don't plan on fighting him, just insist on him backing down and he will. After that, go upstairs for small loot, then go outside to meet with Isan. Decide what to do with the banker, then return to Siren to receive your reward: 3 Gold Bars, 1 Pistol, and 12 Bullets.

Blood under the sun


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This quest has a time limit, so complete it as soon as possible.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

After the previous quest, rest at the hotel (or just go to any of them), after which a new task will begin. You must find the alleged murderer of the prince (this is the priest) in the Oasis area in Abrassar, just west of the Colossal Hive.

The priest will declare his innocence and ask you to meet with his contact - he is afraid that he will be killed too - in the prison in the Colossal Hive. Walk east and go through the main entrance. Turn left and enter the Hive Prison. Kill some enemies, then read the note on the ground that says the perpetrators are in the south of Enmerkar.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

As before, inside the camp you will face the Obsidian Elemental. Attack the enemy from afar, avoiding his powerful melee attacks. Also, you will need all items that increase fire resistance or increase damage from ice magic. If you are lucky enough to get the Pyrite Great Hammer from it, save it despite its heavy weight, as this weapon can be sold for about 400 silver.

Next, enter the burnt outpost, kill a couple of soldiers and find some loot, as well as a clue pointing to the Levantine slums. Go there and go up the stairs. On a barrel above the cooking area, you will see another note, which contains further evidence of a conspiracy against the Levant.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Return to Siren, who will launch an attack against Prince Pietro (who was preparing the entire coup). Follow her to the baron's estate and kill all enemies in the area (if you came here earlier, most or all of them will already be dead). After that, find Pietro and Cyrene on the lower level. After Pietro confesses, talk to the queen, who will inform you about the weakening of the baron's influence and that prices in the Levant will return to normal. At this point, you will receive the Manor of Baron Montgomery (if you fail any part of the quest, you will have to buy it.)

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

To claim the estate, simply go to the area with the blacksmith and talk to the merchant Helena, who will give or sell it to you. Inside you will find a chest for storing goods, a kitchen, a bed, a fountain, and various loot.

Hungry mouths


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This quest has a time limit, so complete it as soon as possible.

Talk to Cyrene again in the Levant, who will direct you to Simeon and Kalix - they are now your quest givers. Enter the Palace of Heroes, where Kalix will ask you to help with the hungry population of Sirroko.

Head southwest to Enmerkar Forest, then northeast to the Sacred Swamp. Hop on the boat and head north to Monsoon.

Monsoon

Once in the city, find Lane the Alchemist, who asks you to find 5 Gummy Plants and 1 Phytosaurus Horn. Marmalade can be found in the area southwest of the city, while phytosaurs can be found on the Pilgrim's Road, south of the city).

Take the goods to the alchemist, then wait 12 hours. After 12 hours, talk to Lane again, who will give you 5 plants for the tent, and recipes for the potion of counteracting the elements and elementals, and will send you to talk to the Soroborean Caravanner.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

He will ask you to find an ancient tablet for his people in exchange for delivering plants to the Levant. The catch: you need to get past Mender Light and his minions. As you may have guessed, the recipe for the Elemental Resistance potion will come in handy, so make a few. Even better, create an Elemental Immunity Potion (1 Thick Oil, 1 Azure Shrimp, 1 Firefly Powder, and 1 Occult Leftover).

When you're ready, head southeast to the Spire of Light.

Spire of Light

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Note: save your elemental potions for the boss, which will be much more difficult than normal enemies.

Click on the switch under the first bridge, then go up two floors. Go back down one floor and use the open teleporter to go to a new area with a different switch. Activate it, then use the next teleporter. Flip the switch behind the throne.

If you're feeling confident, use your elemental potions and whatever else you have, then interact with the throne to meet the Mender of Light. Note: if you lose and fight him again, his health will stay the same, making the fight easier.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

After winning, you will receive the Armor of the Golden Lich - the best choice for a mage, as it reduces the mana cost by 60%. You will also receive rare materials for crafting, each of which can be given to a specific blacksmith along with silver, and he will create Unique armor for you. Moreover, you can come back here every week and get more and more rare materials for crafting.

Regardless of whether you fought Mender or not, lower the floor and collect the sign for the Caravanner. Next, go to the lower floor and enter the lower right door. Press the switch in the back room to open the teleporter. Use it, grab the chest, flip the switch in the corner, then head back downstairs and enter the newly unlocked room. Use the teleporter to go to another floor with the Legacy chest.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Around this time, you will start the Strange Phenomena quest. To complete it, you must find five ghosts scattered across the island, which are marked with lampposts and gravestones.

The final

Return to the Caravanner with the sign and fork over the 300 silver coins he needs to complete the job.

Go to Queen Kalix in the Levant and tell her the news. If you are late, she will tell you that, unfortunately, the deliveries came too late, people rebelled and killed each other. In any case, you will receive a reward: 1 Exquisite Pistol, 2 Great Life Potions, 2 Gold Bars. If you succeed in time, you will receive: 1 Exquisite Pistol, 1 Alchemical Experiment (a passive skill that increases all damage by 15%) and 2 Gold Ingots.

Heroic Peacekeeper


You won't have access to the house for most of this quest, so if you need anything, grab it ahead of time.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Finding Isan

Talk to Queen Kalix again at the Palace of Heroes. This time she will give her word that the Sacred Mission of Elatt wants peace. Bad news: Cyrene and Isan disappeared, which made her suspicious, especially given the timing.

Travel to the Burned Shipwreck, where you will find Isan's footprints leading to the old docks in the cliffs. Climb to the top of the cliff, then head north of the shipwreck and find the warehouse. Go inside and find Isan, who is actually going to betray the king and queen as he doesn't believe in their peace treaty. Convince him otherwise, after which he tells you to find Cyrene and stop her before she kills the king and queen. But before that, you will have to fight a couple of soldiers who are still on Cyrene's side.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Return to the Levant, which will be under martial law that will prevent you from entering the city. Walk around on the right side and find Marcus, who will inform you that Cyrene is in the Sandrose Cave to the southeast.

Sand Rose Cave

Once inside the cave, go right through the tunnel and go upstairs. Turn left, double-click on the switch, then immediately jump into the minecart. Press the next switch on the middle platform and run across the two minecarts. You will find the commander - kill him and return to Marcus.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

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A brass backpack can be found in this location. Find a room with one minecart and several beams above it. Click on the switch on the lower floor to make the cart go to the right, then run along the left platform and "catch" the cart with the switch. Interact with it to move the platform above you, then move the minecart back to the left. Go to the upper left room and use the recently moved platform to reach the beams in the upper right corner. Walk forward to the end where the backpack lies.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Return to the Levant

Enter the slums and talk to Pigeon's Eye, who will help you get to the queen. First, he needs traps and iron spikes. If you don't have them or can't craft them, they can be found in the trash heap on the upper level, just south of the main entrance. Give them to the NPC, then turn the corner and enter the dungeon under the city.

At the end of the corridor, talk to Downey and she will open a secret door. Continue forward until you reach the door to the Heroes' Palace - go inside. Unfortunately, Kalix has already been poisoned, but Siren will still be killed. After that, Elatt himself appears and agrees to save Kalix if Simeon makes peace.

Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

Ascension

At Monsoon, enter Elatta's Palace, where he will announce his plan to turn Kalixa into a goddess (the only way to save her, and another step to peace). When everyone agrees (and shares their weapons), you will receive the Elixir of the Peacekeeper, which increases health, mana and stamina as a passive skill. Elatt will then tell you to prepare for battle, as Kalix's conversion ritual will summon Calamity.

  • Note: if you die, you will receive only half of the faction armor set (Zagis mask) as a reward.

    Go outside and kill the enemy. On the body of the Immaculate Butcher, you will find Amethyst (what he gives is not known). After the battle, you will receive a reward (a set of Zagis armor and 3 Gold bars), and now the goddess Kalix will appoint you as Champion of the Heroic Kingdom of the Levant, thus ending the game.

    Walkthrough Outward - quests of the Heroic Kingdom of the Levant Walkthrough Outward - quests of the Heroic Kingdom of the Levant

    Now you will receive the "Deserved Rest" quest, which is not really a quest, but indicates that you can freely roam the world.




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