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Civilization Guide 6. Tips for Newbies

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Tips and Tricks for Civilization VI will tell you how to plan your strategy, learn the basic gameplay mechanics and master them in order to declare war and win it.

- When placing a city, you must place it as close as possible to some attractive bonus. Settle near a river or coast to provide fresh water to the population. This will not only increase the number of citizens in your city, but also improve the growth of the city.

- After creating the foundation of the city, you can hire a scout who will explore the map and find new bonuses. Make sure you are away from any city-states, rival leaders, or barbarians. If you are lucky, you will find tribal villages that provide many potential bonuses.

- A road can be built only when a trade route arises between two unconnected cities. They upgrade automatically and are cost-free.

- Harvesting all marches will be beneficial as they do not provide shelter that cannot be improved by other tiles in the game early. Offering a terrifying negative call will give you a large food bonus with little defensive value.

“If you're lucky, during your exploration you will find ancient ruins that can give you Eureka! Moments. However, they can be obtained in another way. The tech tree shows what needs to be done to gain momentum for farming, founding a city, or defeating barbarians.

- If you chose defensive tactics, then you should place ranged units in the forest near open areas. This will help you plan your attack course, where they can shoot and move.

- Builders and laborers are used to upgrade tiles within your country's borders. It is not necessary to fill every hexagonal tile around your cities with farms and mines, but you should try to use the land around you depending on what you want to achieve. Sometimes it is better to let the builder rest for a couple of turns.

- Speaking of trading, you should be aware of the time between the moment when you meet a new computer opponent, and when he will no longer accept your trade delegation. It is very important to send it on time, otherwise the window will close. Hint: Place your main troops along the traders' route to avoid being destroyed by barbarians.

- Unlike Civilization 5, in the sixth part, you cannot study all religions at once. Great Prophets are associated with eras, and as such, you may have to wait a bit.

- Building buildings, districts and wonders doesn't have to be slow. Use builders on strategic, resource-rich resources and focus on creating districts in the right place. An industrial area with a camp will give you enough production. In addition, domestic trade routes also give their share of production.

- In the early stages, try to have enough slingers, as this is a good combat unit + then they can be pumped to archers. In turn, the archers are a powerful unit for 30 gold. So do not forget to keep your slingers closer to home, and send your warriors on long journeys.

- Check if the units have special resource needs such as iron or horses. If you do not have these resources, units will not be able to automatically heal.

- Miracles are essential and you should plan to build them from scratch (if necessary). Some wonders have special requirements for creating them, so you'll have to complete them.

- Usually barbarians like to attack weak civilizations. If you see a barbarian scout near your city, there is a chance that several horsemen or warriors will soon visit you. With at least a small military force in hand, you can try to stop the scout before he returns to his camp and reports your location.




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