Archero has a fairly complex weapon system, and you must master it if you want to be successful. There are six main types: tornado, scythe, bow, saw, spear, and staff.
Each weapon can be one of seven different rarities:
- White - conventional weapons
- Green - great
- Blue - rare
- Purple - epic
- Purple with gold frame - perfect epic weapon
- Gold - legendary
Weapons can be upgraded with gold and scrolls; you will also get more advanced rare weapons as you progress through the game.
Below is the weapon rating for single player and co-op:
Description of levels
SS level | Super-useful and efficient |
S level | Also very effective |
Level A | Slightly worse, but still useful |
Level B | Useful in most situations, but not ideal |
Level C | Use only if you do not have at least level B |
- Rare level: Charged attacks have a piercing effect.
- Epic level: Piercing attacks have multiple damage effects, the normal critical strike chance increases with distance.
- Legendary level: After a critical attack, the charging speed may increase.
- Base Damage: ★★★★ ☆
- Projectile speed: ★★★★★
- Projectile damage radius: ★★★★★
- Knockback: ★ ☆☆☆☆
- Epic ability: ★★★★ ☆ (damage increases with consecutive attack of monsters of the same type)
- Ease of use: ★★★ ☆☆
- Instant hit
- Good passive skill
- Synergy with Meugik is strong against bosses
- Low attack speed
- There is little to no rejection
- Base Damage: ★★★ ☆☆
- Projectile speed: ★★ ☆☆☆
- Projectile damage radius: ★★ ☆☆☆
- Knockback: ★★★★ ★
- Epic ability: ★★★★★ (the lower the target's health, the higher the critical hit rate)
- Ease of use: ★ ☆☆☆☆
- Homing
- Good drop
- Synergy with Defense Skills
- Great for Meugik
- Projectile balls leave a trail and obstruct vision
- If you need to dodge, you can't fire too many projectiles.
- Attack delay animation
The best skills for this weapon are Attack Speed Boost, Multishot, or any ability with extra arrows + Ricochet. Since the scythe deals a lot of damage, Multishot doubles it, making it even more powerful. As far as Attack Speed Boost, as you already know, Death Scythe attacks more slowly than other weapons. Having this ability greatly compensates for the lack of speed.
- Base Damage: ★★★★★
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★ ☆☆
- Knockback: ★★★★★
- Epic ability: ★★★★★ (if the target has less than 30% health, the kill chance is increased by 50%)
- Ease of use: ★★★★ ☆
- High damage
- One of the best passive skills (against powerful enemies)
- Good synergy with Myagik
- Passive skill overkill against enemies with low health
Since the Bow is a versatile weapon, you can use skills such as Multishot, Ricochet, and additional arrows with it to maximize its effectiveness. With the Epic Brave Bow, you can focus on skills that increase your chances of critical damage, such as Crit Master.
- Base Damage: ★★★ ☆☆
- Projectile speed: ★★★★ ☆
- Projectile damage radius: ★★★★★
- Knockback: ★★★★ ★
- Epic ability: ★★★★ ☆ (+ 50% critical chance)
- Ease of Use: ★★★★★
- Since the weapon has a low hitting radius, sometimes your shot will hit where the scythe projectile will not.
- Excellent passive skill
- No synergy with Meugik
Since Tornado has a piercing effect, using the Pierce Shot, Wall Bounce, and Ricochet skills will make it less effective. In the case of the first skill, the weapon already has such an effect, and as for the other two, they will only reduce the damage, since the weapon does not return back and does not attack the same enemy twice.
- Base Damage: ★★ ☆☆☆ / ★★★★ ☆ (if you press Return)
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★ ☆☆
- Knockback: ★ ☆☆☆☆
- Epic ability: ★★★ ☆☆ (+ 25% damage, base damage 55%)
- Ease of use: ★ ☆☆☆☆
- One of the highest damage per second
- Great against bosses in chapters 7 and 14
- Worst high level skill synergy (ricochet, bounce walls)
- No discarding
Since the Saw has low damage, the most suitable skills are those that increase the attack - for example, "Power Up" or any other skill that increases the damage. These weapons can be more effective if you upgrade them with scrolls and coins.
- Base Damage: ★★ ☆☆☆
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★★★
- Knockback: ★★ ☆☆☆
- Epic ability: ★ ☆☆☆☆ (increase attack speed by 3 seconds when entering a room)
- Ease of use: ★ ☆☆☆☆
- High attack speed
- Best uses freeze
- Worst passive skill (useless)
- No synergy with Meugik
Since the Bow is a versatile weapon, you can use skills such as Multishot, Ricochet, and additional arrows with it to maximize its effectiveness. With the Epic Brave Bow, you can focus on skills that increase your chances of critical damage, such as Crit Master.
- Base Damage: ★★★ ☆☆
- Projectile speed: ★★★★ ☆
- Projectile damage radius: ★★★★★
- Knockback: ★★★★ ★
- Epic ability: ★★★★ ☆ (+ 50% critical chance)
- Ease of Use: ★★★★★
- Since the weapon has a low hitting radius, sometimes your shot will hit where the scythe projectile will not.
- Excellent passive skill
- No synergy with Meugik
Since the Saw has low damage, the most suitable skills are those that increase the attack - for example, "Power Up" or any other skill that increases the damage. These weapons can be more effective if you upgrade them with scrolls and coins.
- Base Damage: ★★ ☆☆☆
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★★★
- Knockback: ★★ ☆☆☆
- Epic ability: ★ ☆☆☆☆ (increase attack speed by 3 seconds when entering a room)
- Ease of use: ★ ☆☆☆☆
- High attack speed
- Best uses freeze
- Worst passive skill (useless)
- No synergy with Meugik
- Rare level: Charged attacks have a piercing effect.
- Epic level: Piercing attacks have multiple damage effects, the normal critical strike chance increases with distance.
- Legendary level: After a critical attack, the charging speed may increase.
Since Tornado has a piercing effect, using the Pierce Shot, Wall Bounce, and Ricochet skills will make it less effective. In the case of the first skill, the weapon already has such an effect, and as for the other two, they will only reduce the damage, since the weapon does not return back and does not attack the same enemy twice.
- Base Damage: ★★ ☆☆☆ / ★★★★ ☆ (if you press Return)
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★ ☆☆
- Knockback: ★ ☆☆☆☆
- Epic ability: ★★★ ☆☆ (+ 25% damage, base damage 55%)
- Ease of use: ★ ☆☆☆☆
- One of the highest damage per second
- Great against bosses in chapters 7 and 14
- Worst high level skill synergy (ricochet, bounce walls)
- No discarding
- Base Damage: ★★★★ ☆
- Projectile speed: ★★★★★
- Projectile damage radius: ★★★★★
- Knockback: ★ ☆☆☆☆
- Epic ability: ★★★★ ☆ (damage increases with consecutive attack of monsters of the same type)
- Ease of use: ★★★ ☆☆
- Instant hit
- Good passive skill
- Synergy with Meugik is strong against bosses
- Low attack speed
- There is little to no rejection
The best skills for this weapon are Attack Speed Boost, Multishot, or any ability with extra arrows + Ricochet. Since the scythe deals a lot of damage, Multishot doubles it, making it even more powerful. As far as Attack Speed Boost, as you already know, Death Scythe attacks more slowly than other weapons. Having this ability greatly compensates for the lack of speed.
- Base Damage: ★★★★★
- Projectile speed: ★★★ ☆☆
- Projectile damage radius: ★★★ ☆☆
- Knockback: ★★★★★
- Epic ability: ★★★★★ (if the target has less than 30% health, the kill chance is increased by 50%)
- Ease of use: ★★★★ ☆
- High damage
- One of the best passive skills (against powerful enemies)
- Good synergy with Myagik
- Passive skill overkill against enemies with low health
- Base Damage: ★★★ ☆☆
- Projectile speed: ★★ ☆☆☆
- Projectile damage radius: ★★ ☆☆☆
- Knockback: ★★★★ ★
- Epic ability: ★★★★★ (the lower the target's health, the higher the critical hit rate)
- Ease of use: ★ ☆☆☆☆
- Homing
- Good drop
- Synergy with Defense Skills
- Great for Meugik
- Projectile balls leave a trail and obstruct vision
- If you need to dodge, you can't fire too many projectiles.
- Attack delay animation
Synergy with Meugik: his passive abilities receive bonuses from the Staff / Spear / Scythe passive skills
Multi-shot / front boom / diagonal boom diagram
Where is the demonic sword?
Why isn't there anything specific about Storm Force? You can see it in the first place. And it didn't even get into the vote.
Very strange. And there are no detailed statistics. But the weapon is really strong. Will it go for Meugik?
Added a weapon to the vote) Yes, at the moment this is one of the best weapons that will work for the Meugik
Do you yourself check people's opinions and create shooting lists in their opinion? Or watch them on the archero off-discord server? I just need the latest information on shooting gallery lists.
The general opinion of players on reddit, discord and other services / sites is taken. At the moment, the guide contains up-to-date information, until the next update is released.
What is this nonsense? The staff is several times stronger than the spear, having very strong horizontal arrows, take it to the left to the right, Bouncing off the walls and a multi shot is just a combo There is nothing more powerful than which, you can clean the rooms in 10-15 seconds. The only negative is the review, but it is not needed, because the monsters fall without even having time to do anything
This guide was created based on the opinion of the majority of players around the world, but you may have a different opinion, this is normal
What is synergy? I mostly play with a band saw in a meugik costume, because if you use a spear, kittens' spirits fly out much less, I know a band saw with a meug from experience best of all, what is the catch when it is written that the worst synergy?
The guide states - Synergy with the Meugik: his passive abilities receive bonuses from the passive skills of the Staff / Spear / Scythe
What is Synergy with Meugik?
The guide states - Synergy with the Meugik: his passive abilities receive bonuses from the passive skills of the Staff / Spear / Scythe
Is a spear stronger than a bow? And is it effective against bosses?
Yes, the spear is better. Against bosses, the Meugik + spear combo is just suitable
hmm ... the 5th day is already underway and I cannot decide on a weapon ... a staff or a spear ...
The staff does a lot of damage when you take the same diagonal of arrows and reveal its potential, but at the same time, when fighting with mobs, too many balls fly and you can safely miss the projectile that flies at you, while the spear is cleaner, but the damage is noticeably less , and I still do not have epic weapons, but the staff in epic form should start damaging even more (the lower the target's health, the higher the level of critical hit (* hit * - hit, you have a typo here)), while spears profit epic forms only on mobs.
So the choice is to choose high damage, but increase the ability to catch a bullet, or less damage, but good visibility?
I have been playing not so long ago and have only level 30, but I would like to choose the best option. If I take a staff, will I not regret in the future, where there will be locations in which something is constantly flying and I will increase my mortality due to the staff, or if I take a spear, will I not lose much in damage, suddenly there will be locks in which mobs and will the bosses be very strong? ...
At the moment, the staff may be a little inconvenient to control, but in all other respects it is better than a spear
* Bright spear - damage increases with consecutive attack of monsters of the same type *
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It just won't work ... does the attack increase when one mob is attacked, for example a boss?
The damage increases if you attack (and kill) enemies of the same type - that is, killed one skeleton, then another, etc.
The author is great! However, it remains unclear: how does "Attack Speed Boost" affect Brightspear's attack? The ray is instant, isn't it? And the hero, as far as I noticed, under the influence of the ability does not attack more often?
The guide doesn't seem to say anything about Increasing Attack Speed for Bright Spear) This skill gives a very slight increase in speed
Almost collected a rare epic spear, what goodies are being added there? Go better for the cat to leave the epic ranger staff? And on the rings a rare epic, too, infa is needed, almost collected an eagle. The game turned on once after I collected some epic gear (armor) and it did not appear. I wrote in support and there is silence, although I donated to the chests
On the rings, here's a guide /publ….-0-1632
And give Meugik an epic staff, he will be better than a spear
Good afternoon, please tell me what's the point in a scythe and a bow and a boomerang if at level 40 of an epic weapon they have the same attack as a saw ????? Only the saw hits much faster
They have better skills and overall attack, they cannot be considered only as weapons at level 40)
I don't agree with the boomerang at all.
Firstly, when the target is single, he will return immediately, regardless of the ricochet. And if there are a lot of goals, he will hook everyone and return, possibly hitting someone.
And if the boss or just a fat enemy is pressed against the wall, then there the crits simply fly in droves.
Secondly, if you add a sacred blow to the ricochet, then hell is just going on. Especially if the number of shells is increased, then the diagonal and rebound help the ricochet. Just the whole boomerang room. Enemies are slaughtered in moments.
Can you tell us more about the spear? What does "attack of identical enemies increase damage" mean? Like if you hit the same enemy for a while, the damage will increase? And what does it mean "there is always an opportunity to suddenly attack enemies?" shots or does it just mean high speed of shots?
Damage increases with consecutive attacks of monsters of the same type. About surprise - using a spear, you can instantly hit the enemy
And why is the Bright Spear on the last revenge? I like it more than the boomerang and the bow (the rest of my weapon is not pumped). The bow is generally bad! Level 50 bow is noticeably worse than the lvl 40 boomerang and lvl 40 spear. The boomerang and bow often shoot past, while the spear almost always hits, which greatly increases the DPS.
Updated the guide based on the latest version of the game, Spear is in second place)
Thanks! Your guide helped a lot
A bright spear also has animation, with the multi-shot skill you can shoot without CD, unless of course you knock down the attack on the spot and not strafe, you just need to press the screen in timing if everyone knows then Sori is the first review that I watched here
What bonuses are given when you reach an item of absolute epic rank and legendary? Are only levels for pumping added?
Pumping levels and, accordingly, better characteristics
By the way, there is one trick - you can combine 3 identical items with the same rarity to get one item with a higher rarity. Your item level will remain the same. If you put the item with the highest level in the first slot, the new item will keep that level. However, if you place the highest tier item in one of the other two slots, you will receive both gold and scrolls back. Thus, you can spend resources on another item.
Personal opinion on the descending gradation of weapons:
1) Boomerang
2) Circular saw
3) Onions
4) Scythe
I chose a blue rarity weapon, tested it on the 3rd location. The gradation depends on the speed of clearing the room and the final boss of the chapter. Boomerang took first place because by default, he has the ability to pass + attack on return. Efforts for overclocking are not particularly needed, everything is quite averaged out from time to time.
And a very cool trick with the principle of tap on the screen at the time of the attack - this minimizes the need to update the app.
A circular saw in acceleration gives a very cool result if you take the ability to ricochet, bounce off walls + additional arrows in different directions. The fiery pillbox works well here, well, the attack with crit needs to be pulled up.
Onions are average. Pleases the fast flight of the projectile. Overclocking effort is needed. The skills I would choose are the same as those of the saw.
The scythe is the most tedious, as for me, weapon - a long swing with a low aspect ratio, you can't really shoot this on the screen at first. Despite the high attack and repulsion, this does not save you from quick close-ups, and at medium and long distances, each miss destroys the whole picture of the potential of dpm. The flight of the projectile is slow. Weapons are highly dependent on abilities. In my opinion, not the best choice in at least chapters 5-6.
You can do the same, only on the armor, please
Done)
/publ….-0-1631
People who want to play with me as heroes ??