Melee Characters
Heavy Tank Warrior
This build is designed for maximum damage that combines strength and toughness to rush into combat and inflict combos.
Force: 10
Endurance: 10
Agility: 1
Perception: 1
Feeling: 7
Weapon skills: Danish ax +3
Attack skills: Charge +1, Throw +1 (+ Interrupt)
Support Skills: (+ Tactical move)
Useful skills: No
Passive skills: Traitor, Lone Wolf
Balanced attacker / leader
This is a well-planned hybrid melee / ranged warrior that will do whatever it takes to help your team as a whole.
Force: 8
Endurance: 8
Agility: 1
Perception: 5
Feeling: 7
Weapon skills: Bow +1, Shield +1, Sword +2
Attack skills: (Interrupt)
Support Skills: Galder +1, Leadership +1 (+ Tactical move)
Useful skills: Diplomacy +1
Passive skills: No
Danish monk
Monk build is always a unique class. In the case of Epxeditions: Viking, you should definitely pick up three important passive skills that boost your attacks and give you two new ways to attack enemies.
Force: 10
Endurance: 8
Agility: 3
Perception: 1
Feeling: 7
Weapon skills: Unarmed +3
Attack skills: Rebuke (+ Interrupt)
Support Skills: Galder +1 (+ Tactical move)
Useful skills: No
Passive skills: Opportunist, Slash, Stone Fist
Viking assassin
A hard class is always associated with risk, but there is nothing more enjoyable than sneaking up on an enemy and holding a dagger between shoulder blades for a beautiful critical hit.
Force: 9
Endurance: 3
Agility: 10
Perception: 1
Feeling: 6
Weapon skills: Knives +2
Attack skills: Two weapons +2, Throw +1 (+ Interrupt)
Support Skills: (Tactical move)
Useful skills: No
Passive skills: Traitor, Luck, Stealth Attack
Viking sniper
Perhaps the best class for a Viking is the sniper. This is a game in which you will often be at a fairly decent distance from enemies, so archers will definitely come in handy.
Force: 1
Endurance: 3
Agility: 10
Perception: 10
Feeling: 5
Weapon skills: Bow +2
Attack skills: (Interrupt)
Support Skills: (Tactical move)
Useful skills: No
Passive skills: Traitor, Keen Eye, Point Blank Shot, Walk
War Witch / Negotiator
Take advantage of this build to create a character with useful spells; precise, if not brutal, ranged attacks; and almost any kind of conversation.
Force: 3
Endurance: 1
Agility: 5
Perception: 10
Feeling: 10
Weapon skills: Sling +1
Attack skills: (Interrupt)
Support Skills: Galder +1, Sorcery +3 (+ Tactical move)
Useful skills: Diplomacy +1, Repair +1 (or other)
Passive skills: Restraint
Healer
This build will not deal deadly blows, but it is your main party. Based on the healing and spellcasting abilities, this character has enough stamina to stay alive and enough dexterity to sometimes deal good damage, but above all he is designed to heal other warriors and protect against dangerous magic spells.
Force: 1
Endurance: 4
Agility: 4
Perception: 10
Feeling: 10
Weapon skills: Sling +1
Offensive skills: (Interrupt)
Support Skills: Healing +2, Spellcraft +2 (+ tactical move)
Useful skills: No (Option: take glasses from "Sling" and "Good patient" and invest in the skill "Sleeping sound")
Passive skills: Good patient (optional, compensates for lower endurance), Restraint
Abilities not needed early on
As with all games, not all stats in games are created equal. Avoid these abilities in the beginning, and if you want to level them up later, it is best to give them to the support characters, not the main character.
- Cooking
- Feint
- Point traps
- Security
- Night owl
- Genophobe