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Endless Space Guide 2. The Lost

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The Unfallen are a treelike race deeply rooted in their home planet. They rely on special connections (vines) between star systems to augment their territory or help friendly and / or allied civilizations. Colonization is carried out only through such special connections. They do not expand their zone of influence around their star systems as other races do. Basically, the non-fallen are dependent on rapid population growth, which becomes clear when you see their traits. Another unique thing is the Guardians minor race. You can find its representatives by examining miracles in uncharted systems.

Ability. Instead of the typical colonization ships, you are provided with special ships that can be dispatched from systems already under the control of the vine. As soon as such a ship is in the new system, the binding process will begin. If it is interrupted, at your choice or, for example, by destroying the ship by the enemy, this process will need to be repeated from scratch. You can also link nebulae or asteroid belts by adding your bonuses to the bonuses of the main system. To assimilate a minor faction, you will need a vine bond in addition to a completed ratio bar.

Endless Space Guide 2. The Lost

Faction traits. The race has the ability to locate the location of the Guardians, a minor race very important to the non-fallen. You need to colonize the planet where you found the guards. They give a bonus to damage in battles on the planet and in space, for each friendly faction and empire. They also grant a +8 peacetime approval bonus and a +16 bonus for each alliance with another empire.

Race traits. Unfallen gains a +5 food bonus, and then a total of +10 on fertile planets. If you collect 20 representatives, you will receive a 15% bonus for influence points. They are by nature pacifists who are totally against industrialism. The required number of representatives is less for this race - 5, 10 and 20 people. After collecting 10, they receive a +10 bonus to approval, and 20 unlocks a special act. Guardians cannot move between systems and planets. They are assigned to the place where they were found.

Colonization method. If the system is under the control of your vines, and there are planets that can be colonized, colonization will be instant.

Main ships. All ships of this faction have good armor. Almost all ship classes have at least 2 protective slots. Medium ships are characterized by one additional slot, where you can install any module. The downside is that they have fewer weapon slots. Even the largest ships only have 3 slots (including one for heavy weapons), while ships of other factions usually have 4. The main tactic of the non-fallen fleet is to survive, not destroy the enemy.




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