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Walkthrough of all chapters of Anno 1800

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Chapter 1 - A Tale of Two Brothers

Walkthrough of all chapters of Anno 1800

1. Swim to the lighthouse, take dynamite and throw it at the fish nearby. Then pick up your catch and sail to the port.

2. You have been appointed as the settlement manager. Build a lumberjack's hut and sawmill (as far from the dock as possible), a marketplace, and eight farms. Wait until you have 20 villagers.

3. Disassemble the ruins, then build a fishing farm near the port.

4. Disassemble the ruins near the river, then build a distillery and a potato farm (next to each other). Be sure to allocate space for the fields. Now open the pub next to the farmers' houses.

5. Wait for 4 bottles of schnapps to appear in the warehouse, and then give them to your uncle.

6. Build a sheep farm and a weaving workshop near the farmers' houses. Wait for 4 sets of clothes and give them to your uncle again.

7. Disassemble another ruin on the left side of the settlement. If you are faced with the problem of lack of people, build more farms.

8. Move the camera to a large city and find 5 groups of people with posters - click on them with the mouse. Immediately find the journalist and click on the ship for the press to visit your island.

Walkthrough of all chapters of Anno 1800

9. For a working class to emerge, you need to satisfy the farmers and improve them. You will need 150 workers, so don't upgrade all the farmers at once - they will come in handy for farming.

10. Open a clay pit and build a brick factory. You also need a pig farm and a sausage factory.

11. Uncle needs 4 sails, so build a sheep farm and a large weaving workshop.

12. Rescue the drowning men in uniform and return to the port. Now you have to choose - to put the prisoner in prison or to save him. Make a choice and pay your uncle your debt.

13. Build a shipyard and take a photo of the settlement for the newspaper.

Chapter 2 - Song of Fire

Walkthrough of all chapters of Anno 1800

1. The first task is to blow up a rock and discover an iron deposit. Click on the stones, after which you will be asked for 25 bricks and 25 boards.

2. Go to the prison in the north and find the Demoman among the prisoners. Click on people until you find what you need: you will have to pay 5 thousand coins to free it.

Walkthrough of all chapters of Anno 1800

3. When the Demoman has done his job, build a mine on the deposit, and then a coal mine, a smelter and a steel plant. Now it's time to meet the needs of the working class, so build new buildings.

4. Build a weapon factory and 5 ships of different types. The ships are not cheap, so wait. Then ship them to Archibald Port and sell them.

5. Swim to the lighthouse and track the smuggler. Try not to get too close, but also do not lose sight of him. When you sail into a small cove, sink the enemy.

6. Take the item from the flooded boat, read the diary and go back - first to the lighthouse, and then to Archibald.

Walkthrough of all chapters of Anno 1800

7. Give him the journal and send an expedition to the New World (take more weapons and food). The second chapter will end as soon as you reach America.

Chapter 3 - Prosperity

Walkthrough of all chapters of Anno 1800

1. You are now on an island in the tropics where you need to establish a second settlement. Please note that the requests of local residents are different from European ones. First, you have to increase the population to 50 people.

2. Use boats to bring people from the neighboring island. Keep developing the city - you need 300 people, so build factories to produce food and clothes.

3. Once your houses are on fire, build a fire station and a police station. Manually find the 3 arsonists (workers with torches) and click on them with the mouse.

Walkthrough of all chapters of Anno 1800

4. Bring refugees from another island, then return to the first city using the glove in the lower left corner of the screen.

5. Build 2 frigates and send them to the New World, where the ships must be handed over to Isabella. Her flotilla needs an escort - try to save at least one ship.

Walkthrough of all chapters of Anno 1800

6. Find five arsonists, increase the population to 600 inhabitants, and build a hospital. Try to satisfy the needs of the population.

7. You have to take people out of this island, so take a fast ship, load it with refugees and send it to your destination. Avoid meeting with enemy ships (you can not get into sight in the form of a green circle).

Walkthrough of all chapters of Anno 1800

8. The expedition is over, so load the ship with people, weapons, food and valuable resources and head home.

Chapter 4 - Passing the torch

Walkthrough of all chapters of Anno 1800

1. From now on, you rule a city in Europe and a colony in South America. Do not rush to return to the first settlement, but rather save up resources.

2. Upon returning to Europe, build two cannon towers, for which you need to upgrade workers to craftsmen. Keep in mind that their requests are higher - in particular, you will need bell peppers. But your island is not suitable for growing it, so colonize the neighboring one.

3. It's time to build the courthouse. The first stage - 50 steel, 100 planks and 500 workers. The second stage is 30 steel, 50 bricks and 200 workers. Third stage - 20 windows, 80 bricks and 200 artisans. Prepare to repel the attack!

4. Swim to the queen's ship to begin the trial of Edward Hood.

5. Now you have to defeat the enemy's fleet, but first go through additional quests to get weapons and resources.

Walkthrough of all chapters of Anno 1800

6. During the battle, you will have to destroy ships and look for arsonists on land. If you are unable to sink enemy ships, lure them under the fire of your cannon towers.

7. After the victory, the storyline campaign will end, but the game will continue in the Sandbox mode, where you will not have specific missions.




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