Tales of Wind contains many collectible pets known as Sentinels that will follow you in battle, use and improve skills, and provide you with bonuses. Guardians are also incredibly cute looking)
In this guide, I will go into detail about all the guards I have encountered so far. Now there are 44 types available in the game, and I will supplement the guide as I find them.
See also:
How to catch a Guardian or Pet
Maple Bear
Flurry of Claws: The bear slashes enemies with sharp claws, dealing double damage. Each hit has a 50% chance to stun the target for 2 seconds. Cooldown - 25 sec.
Bard's strength: Guardian Health +11670; Guardian health + 3%; Guardian Healing Bonus + 6%.
Thorny Hog
Barrage of thorns: Hog shoots spikes at surrounding enemies. Cooldown - 25 sec.
Hero strength: All character attributes +6; Guardian Damage + 3%.
Fat Choco
Choco drive: Choco sings to summon Choco's army, which attacks enemies and deals good damage to them. Cooldown - 25 sec.
Ghost power: Character strength +12; Intelligence of the character +12; Guardian Critical Damage + 3%.
Fire Elemental
Blazing Charge: The elemental releases its flames, dealing magic damage to nearby enemies and setting them on fire for 5 seconds. Cooldown - 30 sec.
Bard's strength: Guardian Health +11670; Guardian health + 3%; Guardian Healing Bonus + 6%.
Besa
Bringing misfortune: Besa curses an enemy with her evil scythe, reducing their healing by 80% for 10 sec. Cooldown - 30 sec.
The power of balance: Guardian Health +9,720; Guardian attack +324; Guardian Defense +324 \ Guardian Health + 3%; Guardian Attack + 3%; Guardian Defense + 3%; Guardian Life Intercept Rate + 6%.
Chobi
Fire storm: Chobi summons a fire tornado at a targeted location, dealing magic damage to enemies within 10 seconds. Cooldown - 30 sec.
Bard's strength: Guardian Health +11670; Guardian health + 3%; Guardian Healing Bonus + 6%.
Maple Savage
Healing: Heals its master with magic. Cooldown - 10 sec.
Guardian Strength: Guardian Defense +389; Guardian Defense + 3%; Guardian Critical Damage Resistance + 6%.
Pale mushroom
Mushroom bomb: Shows his anger in the form of a bomb, dealing massive damage. Cooldown - 5 sec.
Ghost power: Character strength +12; Intelligence of the character +12; Guardian Critical Damage + 3%.
Snow penguin
Ice thorn: The snow penguin hurls a huge ice spike at the target location, dealing magic damage and slowing the enemy by 30% for 3 seconds. Cooldown - 30 sec.
The swordsman's strength: Guardian attack +389; Guardian Attack + 3%; Guardian Damage + 3%.
Raccoon guard
Protective light: Summons inner strength and blesses its master, giving him a 5% chance to block and a protective shield that absorbs incoming damage for 12 seconds. Shield is based on the Guardian's maximum health. Cooldown - 25 sec.
Champion Strength: Guardian Health +17,220; Guardian health + 10%; Guardian Damage Reduction + 5%.
Mage Cat
Secret ray: Cast a spell and create a beam of energy that deals magic damage. Cooldown - 25 sec.
Ghost power: Character strength +12; Intelligence of the character +12; Guardian Critical Damage + 3%.
Wombat
Helmet of the Earth: The wombat jumps into the air, then lands abruptly and deals massive damage. Cooldown - 30 sec.
Dancer's strength: Dexterity of the character +12; Willpower of the character +12; Guardian Evasion Rate + 3%
flower Fairy
Healing: Flower Fairy summons the power of nature to heal the owner. Cooldown - 15 sec.
Dancer's Strength: Dexterity of the character +12; Willpower of the character +12; Guardian Evasion Rate + 3%
Werewolf warrior
Werewolf attack: concentrates all his powers to deliver a crushing blow. Cooldown - 25 sec.
Dancer's strength: Dexterity of the character +12; Willpower of the character +12; Guardian Evasion Rate + 3%
Mimicry
Opening a chest: Periodically grants its master one of the following random effects:
- Increases physical attack by 10%.
- Increases magic attack by 10%.
- Increases the weakening of physical defense by 10%.
- Increases the weakening of magic protection by 10%.
- Increases critical strike chance by 10%.
- Increases healing efficiency by 10%. %
The entire effect lasts 10 seconds. Cooldown - 10 sec.
Guardian Strength: Guardian Defense +389; Guardian Defense + 3%; Guardian Critical Damage Resistance + 6%.
Snow Howler
Happy trio: Calls on one of your parents to join the battle for 20 seconds. Cooldown - 25 sec.
Guardian Strength: Guardian Defense +389; Guardian Defense + 3%; Guardian Critical Damage Resistance + 6%.
Crystal Bear
Crystal protection: Summons two magic spheres that circle around him, damaging enemies over 10 seconds. Cooldown - 25 sec.
Guardian Strength: Guardian Defense +389; Guardian Defense + 3%; Guardian Critical Damage Resistance + 6%.
Choco
Choco brothers: Summons his brothers to attack an enemy with him for 10 seconds. Cooldown - 25 sec.
Hero strength: All character attributes +6; Guardian Damage + 3%.
Ancient Ent
Poisonous attack: Ancient Treant attack has a 50% chance to poison the enemy for 5 seconds. Cooldown - 5 sec.
Hero strength: All character attributes +6; Guardian Damage + 3%.