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Quake Champions Guide. The best weapon to start

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All weapons in the game are color-coded to help you identify them and their armor.

Heavy Machine Gun - Yellow

Heavy Machine Gun in Quake Champions

Damage per shot - 9.
Rate of fire - 75.
Damage per second - 120.
Cartridges at the start - 100.
Maximum store - 150.
Radius - Medium-large

Deals decent damage at a very high rate of fire and has a wider range than the Nail Gun and Lightning Gun. Use this weapon to get around and destroy those enemies who have been in a firefight and have low health.

Super Shotgun - Orange

Super Shotgun in Quake Champions

Damage per shot - 6.
Bullets per shot - 20.
Rate of fire - 100.
Damage per second - 120.
Scatter - 800.
Cartridges at the start - 10.
Maximum store - 25.
Radius - Little

Unlike the original shotgun, this one deals double damage. Remember that weapons have a low range, so enemies will try to stay away from you. An effective strategy to combat this is to use standard weapons to allow them to get close, and then reach for a shotgun and destroy them.

Super Nail Launcher - Blue

Super Nail Launcher in Quake Champions

Damage per shot - 12.
Rate of fire - 80.
Damage per second - 150.
Cartridges at the start - 6.
Maximum store - 150.
Radius - Average

Has a higher rate of fire than the standard Nail Gun. Its main quality is armor penetration and the highest level of damage. However, it is very easy for players to dodge its ammo, so this gun is only effective in the hands of players who know how to predict the enemy's movement and take this factor into account when firing.

Lightning Gun - Blue

Energy weapons in Quake Champions

Damage per shot - 7.
Rate of fire - 50.
Damage per second - 140.
Cartridges at the start - 50.
Maximum store - 150.
Radius - Average

Has lower damage than a machine gun, but a much higher rate of fire. This weapon is best used from a long distance.

Rocket Launcher - Red

Rocket Launcher in Quake Champions

Damage per shot - 100.
Rate of fire - 800.
Damage per second - 125.
Cartridges at the start - 15.
Maximum store - 25.
Radius - Average

It is the second most powerful and slowest weapon in the game. You can also use it to make rocket jumps - this method of movement is a must for all Quake players to learn at an early stage.

Railgun (Railgun) - Green

Railgun in Quake Champions

Damage per shot - 80.
Rate of fire - 1500.
Damage per second - 53.
Cartridges at the start - 5.
Maximum store - 25.
Radius - Big

It is a sniper rifle and arguably the hardest weapon in the game. It offers a targeted energy shot that deals massive damage to any enemy in its path. Also, the sniper has an extremely low rate of fire, so after each shot it takes a few seconds to reload. Use this weapon at vantage points to be able to aim.




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