Spot # 1 - When you reach the village, enter the first house on the right. The first battery in this house, you will also find a document nearby.
Spot # 2 - Once you find yourself in a dark basement, you will have to crawl under the fence to go to the next location. When you find yourself on the other side, there will be a wooden hut. Battery inside.
Spot # 3 - The third battery is in the same location as the second. From the place where you enter the Witch's lair, there will be a house on the left. Open the window of the house and climb inside to get the battery and bandage.
Spot # 4 - After reuniting with Lynn and escaping the cultist, you will find yourself in a school. Exit the classroom, and you will find yourself in a long corridor, inscriptions will appear above the corridor. Follow the sign that speaks of kindness and enter the room on the right. The cart has a TV that can be pushed out to get a battery.
Spot # 5 - Located in the same school building. Exit the hallway again and follow the sign that says "Self-esteem". There will be a classroom on the right, the battery is on the teacher's desk.
Spot # 6 - In the same school building, follow the sign that says Confidence. There will be a women's room on the right, you will find a battery near the toilet on the floor.
Spot # 7 - After the witch kills the peasant who protected you, look to the right corner of the cottage.
Spot # 8 - When you exit the cottage, you will be taken to a flooded rocky area with lanterns. You will find the battery in the far left corner at the start of this area.
Spot # 9 - This battery is located next to a flooded rocky area with streetlights. There will be a wooden bridge with a lantern, and on the bench you will find a battery.
Spot # 10 - When you make your way through the cornfield, where enemies with flashlights are looking for you, you will see a mill in the middle of the location. The battery will be under the windmill along with the bandage.
Spot # 11 - Again the cornfield. The battery will be in the area of the broken handcart, at the outer edge of the field. Just walk around the edge of the cornfield until you come across it.
Spot # 12 - For this battery, you will be trying to get through the barn. There will be a side room on the lower level of the shed, inside you will find the next battery.
Spot # 13 - After a flash of light that kills all the birds, there will be a corpse on the water, and the battery will be next to it.
Spot # 14 - After you take the previous battery, climb up the cliff and slide down into the cave. You will notice a large straw scarecrow hanging on the wall with a corpse underneath and a battery next to it.
Spot # 15 - After that, you will reach a building where you have to crawl under a broken staircase to enter. You will exit this building by jumping from the balcony, and the battery will be under the balcony.
The next six batteries, 16 through 21, can be found as you pass through the village.
Spot # 16 - In the first house, the battery will be on the cabinet.
Spot # 17 - The next battery is located inside the house further along the road, where you will meet the enemy. Enter the house from the back side, grab the battery and exit.
Spot # 18 - The next battery will be in the next building on the first floor.
Spot # 19 - The next house will be barricaded, so climb through the window.
Spot # 20 - Reach the house on the north side of the village with an enemy patrol nearby. Look for the radio on the top floor, the battery will be next to it.
Spot # 21 - In the last house in the village, you will find a radiator in the bedroom next to the corpse.
Spot # 22 - After you have used the elevator, before examining the well, run to the far end of the location, and you will find a corpse and a battery.
Spot # 23 “In the school building, the battery will be under the tiny stairs.
Spot # 24 - After escaping from the village, you will find yourself in the basement of the house. The battery will be in one of the side rooms.
Spot # 25 - As you get to the settlement, there is an outbuilding at the end, the battery is inside.
Spot # 26 - As soon as you run away from the witch in the village and climb over the fence, go to the first house on the right.
Spot # 27 - After the cultist kicks you out of the chapel, you will find yourself on the tower, where the battery is located.
Spot # 28 - There is a room inside the water mill where you will need to stop the cogwheel. The battery will be next to it.
Spot # 29 - When you leave the watermill, you will be pursued by a heretic. As you descend the cliffs, turn left and explore the wooden hut at the end of this location.
Spot # 30 - When you descend the rocks after being chased by a heretic, you will reach a well-lit barn with a dead cow. There will be no bars under the lamp. Just sit down and walk in there and you will find yourself in a barn with batteries, document and videotape.
Spot # 31 - This battery can be found by completing the "Find a way out" quest. When you receive your quest, check the first room on the left path. Move the TV aside and you will find a battery.
Spot # 32 - After solving the executioner's puzzle in the middle path, you will be attacked by a demon, and a door will open on the right. Inside is a computer desk with batteries.