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Control - how to solve puzzles and riddles

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HRA Research Laboratory

During the passage of Control, you will find yourself in the HRA Research Laboratory. Here you need to turn on a special apparatus by solving a puzzle with terminals and punched cards.

The lab has five terminals and five punched cards. Four of them are at the bottom and the fifth is at the top. The terminal at the top is terminal number four in the sequence below. You have to insert the punched cards into the terminals in the correct order, so grab the first three at the bottom, go up to the top for number four, and then back down to get the fifth. Each terminal is marked with a number on the side, so they can be easily distinguished from each other.

1 terminal

Control - how to solve puzzles

2 terminal

Control - how to solve puzzles

3 terminal

Control - how to solve puzzles

4 terminal

You can distinguish the fourth terminal by the red rectangle at the bottom.

Control - how to solve puzzles

You only have one card left, so head back down and insert it into the fifth terminal, then start the car and continue the passage.

Monster Hiss in the Parapsychology Laboratory

During the mission "The Old Boys Club" you will find yourself with a strange monster, Hiss, who is trying to sneak across the room. You need to carefully walk past him, but since you cannot damage or kill him, you must be faster than the enemy.

Control - how to solve puzzles

Open the door and go to the room with the monster. On the right you will see a gold box - take it using telekinesis and throw it from either side of the door.

Control - how to solve puzzles

Now head to the tunnel below where you dropped the box. After that, go left along the corridor. This path will take you back to the main room, but from the opposite side. There will be another gold box here. Throw it through the door to the other side. Again start down the tunnel below where you threw the box.

Now you need to wait until the monster starts moving down the wide tunnel towards you. Once this happens, race down the corridor to the left and head towards the terminal shown above. When you enter, you need to be to the left of the door. Press the button to close all the doors in the tunnel, and open the door you want to continue the story.

Please note that the monster is following you, so be careful when throwing gold boxes.

Hypnosis laboratory

Once you finish in the Parapsychology Lab, you can reach the Hypnosis Lab from the main control point. Once inside, you will notice a group of people held captive by the Object of Power, which is locked in a protected room.

Control - how to solve puzzles

To access the Power Object, you need to go to the brightly lit room on the right, where you will find a terminal to interact with. You need to make the correct sequence to form the desired symbol, which is shown on the wall in the next room (visible through the window). Enter the following commands:

  • Up
  • Right
  • Down
  • To the left
  • Up
  • Right
  • Down
  • To the left
  • Up

    A door will open next to the Object of Power, and you can interact with it. When you have done this, it will be time to test the Astral Plane. To pass it, you need to kill the golden enemy. They are immune to any damage you can deal, but luckily you have the new Grab ability.

    With its help, you can subdue the mind of wounded enemies, and then they will fight for you. Use your shield to get past the golden enemy, after which a normal enemy will appear on the left. Attack him until a prompt appears on the screen, and then press the capture button. Do it again with the next enemy, after which they will deal with the golden enemy.

    Luck puzzle

    This puzzle will open as soon as you gain access to security level 5. Head to Luck and Chance and you'll find a door that can now be opened and a puzzle inside.

    Control - how to solve puzzles and riddles

  • Elephant: You can't do anything with the elephant itself, but make sure the toy on the table next to it crashes into it.
  • Maneki-neko: this is a cat that is located near the entrance to the office. Make sure its foot can move.
  • Four-leaf clover: located in the office in a white pot. Take it to the Experimental Room and place it in another white flower pot, next to the TV that shows the scores of the roulette wheel.
  • Light bulbs: Turn on the four lamps in the Experiment Room.
  • Horseshoe: located in the office, but since you are already on the right track, do not touch it.
  • Bronze koi carp: located at the entrance to the office, and in order to pick it up, you need to use the "Throw" skill. Take it to the red carpet where the roulette wheel is located and toss it. You should be within about 0,5 meters.

    Now spin the wheel and walk off the carpet immediately, as the diagram on the board shows that this is what you need to do. If you did everything right, you will receive crafting materials, a couple of ability points and a beautiful shiny Golden suit as a reward.

    Mirror puzzle

    During the mission "Self-Reflection" you will find yourself in a room with a multidimensional mirror and you need to figure out how to get to it.

    Control - how to solve puzzles and riddles

    After looking around the room, you will see two terminals with monitors in front of a row of cells. To solve the mirror puzzle, you need to make the room you are in to match the room shown on the monitors. Click on the following buttons:

    Right side

  • First button
  • Second button

    Left-hand side

  • Third button
  • Second button
  • First button

    Once all the cells are in the right place, Jesse will say that this is a strange way to lock something, after which you can get to the mirror through the narrow corridor between the cells. You will find yourself in an alternative version of the room, where a battle with a familiar boss awaits you.




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    Author of the article
    Sergey Tatarenko
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