Shooter
This is a starter ship that is great for beginners. As you can see, it has two weapon slots and one passive slot.
I don't really like the Archer's characteristics, especially the maneuverability of the ship and its turret. This is a very important factor when it comes to ship turning and aiming. At the same time, the ship is quite fast - the second fastest in the game.
Features:
Class: Attack
Health: 500
Defense: 0
Speed: 1,08
Ship maneuverability: 34,7 degrees
Tower maneuverability: 32,5 degrees
Speeder
A fast and easy-to-use ship, whose drawback (compared to the previous ship) is only one slot for weapons and one for passive item and controls. Not the best choice for attacking players, but not bad either.
I'm not a big fan of the Speeder: despite the fact that he is fast and you rarely need more than one weapon, his turret maneuverability is not impressive, it is more difficult to aim. Overall, this is a decent option, but not the best.
Features:
Class: Defense
Health: 450
Defense: 0
Speed: 1,13
Ship maneuverability: 49,5 degrees
Tower maneuverability: 34,2 degrees
Enforcer
One of the most massive and impressive ships in the game. It has decent health, reliable speed, and impressive stats when it comes to ship and turret maneuverability.
In terms of slots, you start out with one weapon slot, one control slot, and one passive amplifier slot. Yes, then it can be pumped, but you can still achieve excellent results even without two guns.
Features:
Class: Support
Health: 600
Defense: 0
Speed: 0,99
Ship maneuverability: 41,6 degrees
Tower maneuverability: 47 degrees
Defender
A truly impressive ship with a ton of health that is very difficult to destroy. On the downside, it is very slow when it comes to overall speed or ease of aiming or control. This monster is best for more experienced players who really know what they are doing.
It has two weapon slots (starting at two points for each weapon, which means you can equip more advanced weapons without upgrading) and one passive slot. In the right hands, this is a beast.
Features:
Class: Tank
Health: 900
Defense: 5
Speed: 0,89
Ship maneuverability: 27,7 degrees
Tower maneuverability: 28 degrees
Fixer
A really interesting type of ship that suits those looking to help the crew. This is the only vessel that can equip items to help heal himself or his comrades. And that can prove to be a huge advantage in difficult battles.
It is also agile and fast - second in speed and maneuverability. He can only have one weapon and one passive amplifier, plus a healing item.
Features:
Class: Support
Health: 600
Defense: 0
Speed: 1,01
Ship maneuverability: 34,7 degrees
Tower maneuverability: 38,5 degrees