This is the guide to the second chapter of Archero, which will send you into the thick of a desert storm. I assume you already know the basics: for example, which skills are better.
Note: all names are unofficial and completely fictitious.
Common enemies
The sandworms pop out of the ground, fire three red projectiles with a small spread, then burrow and repeat the process.
Once they appear, it takes them a second to orient themselves (good time to attack) and then fix their current position. After that, the enemies are NOT tracking you, so you just need to take a few steps to the side and you will be safe.
Make sure you don't get hit by shells. Unlike bombs, which only deal damage after they fall, red projectiles can always harm you. They can also fly over walls, so always be on the lookout.
If you have the Freeze Skill, it will stop the Sand Worm. Then shoot the enemy again (even if he has already attacked).
One lesser known tip is if there is only one sandworm on the map, you can simply walk INSIDE it and it won't be able to hit you as its neck protrudes slightly from the base.
Since spiders are unpredictable and fast, it's best to keep your distance and shoot from afar or hide behind a wall to deal with other targets first.
When you see a red line, step aside. These enemies shoot fast tornadoes, but they cannot track you, so it is very easy to dodge their attacks - the main thing is not to be in the corner. Plus, tornadoes cannot travel through walls.
Their tornadoes move in a curved zigzag pattern. When faced with them, DO NOT move left or right. These tornadoes are faster than you and you cannot overtake them. Instead, move up and down to avoid the attack.
You can also use walls, as tornadoes disappear when hitting them (including the border of the map). This means that if the wizard is near the wall, you can go around it and the tornado will disappear before it reaches you.
If you see a red bomber approaching, immediately run away. If a bomb hits you, keep running because the scorched earth will do you even more damage otherwise.
The skeletons do nothing but chase you. They are slow but NEVER stop and can see you behind walls. Keep your distance and save the orange skeletons for dessert.
Bosses
Spiders behave as usual, except that they sometimes stop and attack with rings of slow red projectiles. They can be difficult to avoid, so it is best to keep your distance.
All you have to do is stand (almost) inside the enemy. Like the small sandworms, red does not have a collision hitbox, so you can hide inside it and its attacks will pass you by (but if you find yourself a little outside, one attack can still harm you).
The red sandworm has 4 types of attacks:
1. Fireball - Shoots a large slow fireball that ignites a large area. It's like the bomb of the Red Bomber, but bigger and more deadly. Scorched Earth burns longer and has a wider radius, so get out of there as quickly as possible.
2, Four Ball Volley - Shoots 4 balls at medium speed. None of them are aimed directly at you, so you can just stand still.
3, Three Ball Volley - Shoots 4 balls at high speed. The middle one is aimed directly at you, so get out of the way.
4. Ball Shooting - Shoots a very large bunch of balls. Some target you, some don't. This attack is difficult to avoid, but usually doable. However, it can still reach you, even if you are partially inside the Sandworm's body.
1. Lots of tornadoes - keep your distance. Most tornadoes will walk past, but if one is nearby, dodge in short movements.
2. Three volleys of tornadoes - just get out of the way.
3. Rapid Attacks - The boss moves forward very quickly in a straight line, and when he reaches his destination, he shoots several tornadoes in a diagonal. As soon as the enemy starts attacks, run to the side, away from him.