With this guide, you will be able to choose rings for each chapter in Archero, where you will fight new monsters.
Chapter 1
Plant: ranged / ground
Golem: Ranged / Ground
Tree: ranged / ground
Skeleton: Melee / Ground
Archer: Ranged / Ground
Bomber: Ranged / Flying
Bat: Melee / Flying
Slime: Melee / Ground
Dragon: ranged / ground
Final Boss: Ranged / Ground
Chapter 2
Plants: Ranged / Ground
Spider: Melee / Ground
Cactus: Ranged / Ground
Tornado: Ranged / Ground
Snake: Melee / Ground
Bomber: Ranged / Flying
Crocodile: Ranged / Ground
Skeleton: Melee / Ground
Lightning Turret: Ranged / Ground
Final Boss: Ranged / Ground
Chapter 3
Plants: Ranged / Ground
Golem: Melee / Ground
Tornado: Ranged / Ground
Tree: ranged / ground
Archer: Ranged / Ground
Crocodile: Ranged / Ground
Bomber: Ranged / Flying
Cactus: Ranged / Ground
Bat: Melee / Flying
Spider: Melee / Ground
Skeleton: Melee / Ground
Snake: Melee / Ground
Final Boss: Ranged / Ground
Chapter 4
Spirit of Fire: Ranged / Flying
Mummy: Melee / Ground
Bat: Melee / Flying
Plants: Ranged / Ground
Fire Mage: Ranged / Ground
Dog: Melee / Ground
Purple Turret: Ranged / Ground
Boss Golem: Ranged / Ground
Final Boss: Ranged / Flying
Chapter 5
Bats: Ranged / Flying
Purple Spirit: Ranged / Flying
Skeleton: Melee / Ground
Catapult: ranged / ground
Golem: Ranged / Ground
Fire Turret: Ranged / Ground
Dog: Melee / Ground
Boss Plant: Ranged / Ground
Boss Dragon: Ranged / Ground
Boss Archer: Ranged / Ground
Final Boss: Ranged / Ground